After a 7-month labour of love (and frustration), it feels great to sit back and talk about our game, especially as people are now downloading, experiencing, and reviewing what we've put a lot of thought and work into. Even though we managed to create a reasonably big world with approx. 1hr of gameplay, I feel like the development of this game produced more lessons for us than actual content. It makes me want to make a hundred more games, and it makes me wish I had done a hundred things differently. I'm anxious to apply what we've learned primarily because I want to see what improved thinking and a more efficient workflow will enable me to create. I love that our game is connecting with people on a personal level - that was our ultimate goal, and it feels incredible to get here!
"Unspokin" can be downloaded for FREE on Itch.io!